Rhythm and musicality

Getting past pleasant noodling: pulse, groove, melody over rhythm, dynamics, improvisation, composition and endings.

PLA-18How do I stop playing the same thing every time I sit down?#

intermediate

Short answer. Impose a constraint before you start. The rut exists because the instrument is forgiving and your hands have found a comfortable loop, and the only reliable cure is deliberately closing off the comfortable option.

Almost every handpan player hits this, usually somewhere between six months and two years. The symptom is that you sit down, your hands go to the same three notes, and four minutes later you have played the same thing you played yesterday. It is not lack of imagination. It is that nothing is stopping you.

Constraints that work, roughly in order of how quickly they break the pattern:

Ban notes. Play a whole improvisation without touching the ding. Or without touching your two favourite tone fields. Or using only the three highest notes. Removing the note your hands default to forces new pathways immediately.

Ban a hand. Play left hand only for five minutes. Then right hand only. Your weak hand does not know your habits, which is exactly why it is useful.

Start from rhythm, not melody. Set a pulse with slaps and ghost notes only, no pitched notes at all, for a full minute. Then add pitches into the rhythm you already have. Most ruts are melodic patterns with rhythm bolted on; reversing the order changes everything.

Change the tempo drastically. Play at half your usual speed. Long decays, huge gaps, one note every two seconds. Then double your usual speed. Both extremes reveal material the comfortable middle hides.

Start on a different note. If you always begin on the root, begin on the fifth or the seventh. It reframes the whole scale.

Play to something. A metronome at an awkward tempo, a drone, a field recording, a track you like with the melody muted. External input pushes you out of your loop.

Record yourself and listen back critically. Painful and effective. You will hear the loop from the outside, and you will hear exactly where you always go next.

Do one constraint per session rather than all of them. The point is not variety for its own sake but discovering material you would not otherwise find, then bringing the good bits back into your ordinary playing.

See also: PLA-23, PLA-32


PLA-19How do I build a groove?#

intermediate

Short answer. In three layers. Establish a pulse, add a backbone rhythm with one or two strong accents, then fill the gaps with ghost notes and quiet fills. Build them in that order and do not move to the next layer until the previous one is steady without you thinking about it.

Layer one: the pulse. Pick a tempo and internalise it. Play one note per beat, dead even, for a minute. This is more boring and more important than it sounds. If your pulse wobbles, nothing built on it will groove, no matter how clever it is. A metronome is useful here and most handpan players avoid it for far too long.

Layer two: the backbone. Two or three placements per bar that define the feel. Typically a low note or ding on the downbeat and a slap somewhere that functions as a backbeat. In a four beat bar, a ding on 1 and a slap on 3 is the simplest possible groove and it works. Move the slap to the “and” of 2 and it becomes something else entirely. Spend real time on this layer: almost all the identity of a groove lives in where the accents are, not in how many notes you play.

Layer three: filling the gaps. Now your hands move continuously on the subdivision, playing ghost notes everywhere the backbone is not. The ghost notes carry timing and texture; the backbone carries the feel. This is where handpan grooves start to sound like the recordings you admire. Crucially the ghost notes are quiet: if they are as loud as the backbone, you have a fast pattern rather than a groove.

Layer four, optional: melody. Covered in PLA-20.

Two things that most improve grooves once the layers are in place. First, damping. Because the instrument sustains, a groove that reads clearly needs notes to be stopped as well as started. Second, space. Leave one placement empty where the listener expects a note and the groove suddenly breathes.

Listen to drummers and hand percussionists rather than only to handpan players for this. Frame drum, tabla and West African vocabularies transfer directly, and several prominent handpan players (David Kuckhermann, for one, whose background is in frame drums, riq, udu and other hand percussion) got their groove sense from exactly there.

See also: PLA-12, PLA-14, Playing with others


PLA-20How do I play melody and rhythm at the same time?#

intermediate

Short answer. Give each hand a job, make the rhythm hand’s job so automatic that you stop thinking about it, and only then add the melody with the other hand. Hand independence is built, not discovered.

The end goal is that one hand maintains a repeating rhythmic figure (a low ostinato, a slap pattern, a pulse on one or two notes) while the other plays a melodic line that moves freely over the top. Handpan layouts help here: the notes alternate sides as the scale ascends, so the two hands naturally divide the instrument.

A workable progression:

  1. Rhythm hand alone. Left hand plays your ostinato, say the ding on beats 1 and 3, for two minutes without varying. It should become as unconscious as walking.
  2. Add one melody note. Right hand plays a single note on beat 1 only, on top of the ostinato. Then only on beat 2. Then only on the “and” of 2. Placing one note against a steady pattern is where independence actually lives.
  3. Two melody notes. Then three. Add them one at a time, staying slow enough that the ostinato never falters. The moment the left hand wobbles, you have gone too fast: back off.
  4. Melody in unison, then displaced. Play the melody exactly with the ostinato, then shift it by one subdivision. Displacement is a technique in its own right and Manu Delago names it among his performance tools.
  5. Swap hands. Whatever you have built, build it the other way round. This is unglamorous and it doubles what you can do.

Two shortcuts that are not cheating. First, some patterns are naturally interlocking, where the two hands alternate strictly and the “independence” is really one composite pattern split between hands. Learning to hear composite patterns rather than two separate parts makes a lot of intimidating material easy. Second, you do not need continuous independence to sound like you have it. A rhythm that pauses for a bar while the melody moves, then resumes, reads to a listener as two parts.

See also: PLA-19, PLA-28


PLA-21How do I play in odd time signatures?#

advanced

Short answer. Stop counting the whole bar and start feeling it as a chain of twos and threes. Seven is not “one two three four five six seven”, it is 3+2+2 or 2+2+3, and once you feel the grouping the bar stops being odd and starts being a pattern.

Odd metres are common in handpan music, partly because the instrument’s roots and repertoire draw on Balkan, Middle Eastern and Indian traditions where 5, 7, 9 and 11 are ordinary, and partly because a scale with eight or nine notes invites patterns that do not divide neatly by four.

How to actually get there:

Learn the additive grouping. Say it out loud as long and short units. For 7/8: “ONE two three, ONE two, ONE two” (3+2+2). For 5/8: 3+2 or 2+3, which feel completely different. For 9/8: 2+2+2+3 gives you the Balkan feel, 3+3+3 gives you something closer to a compound triple. Speak the pattern before you play it. If you cannot say it, you cannot play it.

Put the accents in your hands. Play a slap on the first stroke of each group and ghost notes on the rest. Now the bar has shape rather than length.

Loop very short. One bar, over and over, for several minutes, until it stops feeling like counting and starts feeling like a groove. This is the whole trick. Odd time is not intellectually difficult, it is unfamiliar, and unfamiliarity is cured by repetition rather than by understanding.

Then break the accents. Once the grouping is internal, playing across it is where the interesting music is: a melody in a three note pattern over a bar of seven will phase against the pulse and resolve every three bars.

Also try odd groupings inside even bars. Playing groups of three over a 4/4 pulse gives you a hemiola feel with none of the counting difficulty, and to a listener it sounds just as sophisticated.

A practical note: if you are going to play odd metres with other people, agree on the grouping explicitly, not just the number. Two players both counting seven but grouping it differently will fall apart within a bar.

See also: PLA-19, Scales and music theory


PLA-22How do I use dynamics and phrasing?#

intermediate

Short answer. Play quieter on average than feels natural, so that you have somewhere to go. Dynamics are relative, and a player with a wide range sounds expressive at any absolute volume, while a player at a constant 80 per cent sounds flat no matter how good the notes are.

Dynamics are the single largest difference between an intermediate and an advanced sounding handpan player, larger than speed and larger than vocabulary. The instrument’s forgiving tuning means note choice cannot let you down, so what is left to carry expression is volume, timing and silence.

Building range. Practise a simple pattern at four levels: barely audible, quiet, normal, and as loud as you can go without the tone hardening. Loop it moving level by level. Most players discover their “quiet” is not very quiet and their loud has an unusable harsh zone at the top. Both ends are trainable.

Accents within a phrase. Not all notes in a run are equal. Try accenting the first of each group of three, then the last, then a syncopated one. The notes are identical and the music is not.

Shape over time. A phrase that starts quiet, swells and falls away has a direction. A phrase at constant volume is a list. Think of an arc across four or eight bars rather than deciding note by note.

Silence. The handpan has a long decay, which means a rest is not silence, it is the previous note blooming. Leaving two beats empty after a phrase is one of the most effective things you can do on this instrument, and it is the thing beginners never do. Try ending phrases and then counting two full beats before continuing.

Timbre as dynamics. Because different parts of the hand give different tone colours (PLA-09), you can get contrast without changing volume at all. A passage played with nail tips and the same passage played with thumb pads read as two different dynamics to a listener.

A caution about recording and amplification. Compression and close microphones flatten dynamics. If you have developed a good dynamic range and your recordings sound lifeless, the problem may be the chain rather than the playing.

See also: PLA-16, PLA-25


PLA-23How do I improvise freely without it turning to mush?#

intermediate

Short answer. Improvise with a form rather than without one. Pick a pulse, a small set of notes and a length, then vary one thing at a time. Free improvisation that goes nowhere is usually improvisation with too many free variables at once.

The paradox of the handpan is that it is the easiest instrument in the world to improvise on and one of the hardest to improvise well on. Nothing sounds wrong, so nothing forces structure, and four minutes of pleasant wandering is the default output.

Things that impose structure without killing freedom:

Motif and development. Play a short idea, three to six notes. Then play it again. Then play it with one note changed. Then displaced by a beat. Then louder. Then in a different register. Listeners follow ideas that recur and evolve; they cannot follow ideas that never repeat. This is the single most useful improvisation habit and it costs nothing to adopt.

Call and response. Play a phrase, leave a gap, answer it. Even alone, this creates an implied conversation and forces you to leave space.

A repeating harmonic anchor. Return to the ding, or to a low ostinato, every four or eight bars. The return is what makes the departure meaningful.

Sections. Decide in advance that you will play a rhythmic section, then a melodic section, then a rhythmic section again. Even a loose plan gives the listener architecture.

One variable at a time. If you are exploring a new rhythm, keep the notes simple. If you are exploring melody, keep the rhythm steady. Changing everything simultaneously reads as noise.

Density discipline. Count how many notes you play in ten seconds. Halve it. Most improvisation problems are density problems.

Recording as feedback. Improvise for five minutes, record it, listen back the next day and mark the two moments that were genuinely good. Those moments are your material. Most composed handpan pieces started as an accident in an improvisation that the player was paying enough attention to notice.

See also: PLA-18, PLA-24


PLA-24How do I actually compose a piece and remember it?#

intermediate

Short answer. Capture fragments from improvisation, choose one, build sections around it deliberately, and then record and label the result. Handpan players lose more good music to bad memory than to bad taste.

Finding material. Record your practice, all of it, on a phone. Once a week, scan through and pull out the moments that made you pay attention. Most composed handpan pieces begin as a two bar accident. The skill is not inventing the fragment, it is noticing it.

Building outwards. Take one fragment and treat it as the A section. Then deliberately construct a B section that contrasts with it in at least one clear dimension: register (higher or lower), density (busier or sparser), rhythm (straight against swung, or a different grouping), or harmony (centred on a different note of the scale). Contrast is what makes an arrangement rather than a loop. Then decide an order: A, A, B, A is a perfectly good form and needs no apology.

Remembering it. This is the part people underestimate, because handpan music is mostly learned by hand rather than by notation, and hands forget. Options, in increasing order of effort:

  • Record it immediately. Even a rough phone recording is enough to reconstruct from. Do this before you stand up.
  • Name the sections and write a map. “Ding groove, high melody, slap break, ding groove.” Twenty words on your phone will bring back an entire piece months later.
  • Write the note sequence. Number the tone fields (most players number outwards from the ding, alternating sides) and write sequences as numbers. There is no standard handpan notation, though several teachers use symbol based systems in their courses, so pick a scheme and stay consistent with yourself.
  • Standard notation. Perfectly usable if you read music, and the only option that captures rhythm precisely.

Practising it as a piece. A composition you can only play when it comes out spontaneously is not yet a composition. Play it deliberately, from the top, at will. Then play it three times in a row identically. If you cannot, you do not know it yet.

Manu Delago’s teaching leans heavily on this territory (composition, arrangement and structure) rather than on drills, which is a useful signal about where the difficulty actually lies for most players.

See also: PLA-23, PLA-25


PLA-25How do I end a piece?#

intermediate

Short answer. Decide the ending before you start. The default handpan ending is to gradually run out of ideas and trail off, which reads to a listener as an accident. Almost any deliberate ending is better.

The problem is structural. The instrument sustains, improvisation is easy, and there is no natural stopping point, so pieces tend to fade into vagueness. Meanwhile the last ten seconds are what a listener remembers.

Endings that work:

Return to the opening. Restate your first phrase, then stop. This is the oldest device in music and it works because it tells the listener the journey has closed.

Thin out deliberately. Remove layers one at a time. Drop the melody, then the ghost notes, then the backbone, leaving the pulse alone, then a single ding. Each removal should be a decision, spaced over several bars, not a gradual loss of energy.

Ritardando into a final note. Slow the pulse over the last four to eight beats and land on the root. Very effective, and easy to overuse.

The single struck ding, left to ring. Play it, take your hands off, and let it decay to nothing. Do not touch the instrument. The silence afterwards is part of the ending, and holding it for three or four seconds is what makes it land.

A damped stop. The opposite: play the final note or chord and immediately damp everything with a flat hand. Abrupt, definite, and useful when the piece has been rhythmic rather than atmospheric.

Fade by dynamics. Repeat the final figure at decreasing volume until it is inaudible. Works well in recording, less well live in a noisy room.

Two practical notes for performance. First, audiences do not know a handpan piece has ended unless you tell them, and the usual tell is your hands leaving the instrument and your posture changing. Lift your hands clearly. Second, if you are improvising live and lose your way, do not wander looking for an exit. Go to the root, play it twice, stop. It will sound intentional.

See also: PLA-22, PLA-24